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4 Suits

Give each move some thought as you bring the four suits together. A complete matching run from King to Ace is collected for you.

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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Four suits, one objective

Keep these details in mind. Four suits adds more suit conflicts without changing the basic descending-rank rule. The objective remains eight same-suit sequences from King to Ace. This game uses two complete decks for a total of 104 cards. Spades, hearts, clubs and diamonds each contain two copies of every rank.

Two things to check

Matching colors are not enough to create a movable sequence. You can place an exposed card on a card exactly one rank higher even when their suits differ. Spades and clubs remain different suits even though both are shown in dark ink. A group can move together only when all selected cards share a suit and descend by one rank.

Build matching segments

Keep these details in mind. Before moving a segment, check where the cards below it could go next. Joining two matching segments often frees a column or exposes another card. A long mixed-suit build may require several intermediate destinations to dismantle. Small same-suit sequences can provide flexible building blocks.

Open the tableau

Here is what to know. The starting layout contains hidden cards beneath the exposed bottom cards. Moving the final exposed card away turns the next hidden card face up. Opening columns gives you more information for later decisions. The identities of those hidden cards are not shown by the Hint feature.

Create working space

The key details are straightforward. Moving a whole column to another empty column changes its position without improving the layout by itself. Spare columns can help separate suits that have become interleaved. Consider which temporary arrangement leaves you with the most useful follow-up move. An empty column accepts any exposed card or legal same-suit group.

Plan a long sequence

The key details are straightforward. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A same-suit group starting with a King follows that same destination rule. A King can move only to an empty column because no rank is higher. Moving a King into the only empty column can limit your ability to reorganize other cards.

Prepare for the stock

The key details are straightforward. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. A new row can interrupt promising groups as well as create new connections. A stock deal places one card onto each of the ten columns. You must fill every empty column before the stock can be used.

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Count complete runs

On this website, the following points apply. Eight collected runs account for all 104 cards in the game. A descending mixed-suit run remains on the table until its suits can be separated. The win message appears only after the game has collected all eight valid runs. The counter advances whenever a full same-suit run is collected.

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Practice a difficult deal

The key details are straightforward. A random deal is not advertised as guaranteed winnable. Replay begins the same shuffle again so you can compare a different opening plan. Undo restores the previous card arrangement, including automatic flips and completed runs. Hints list legal moves and do not solve the whole deal.

Local four-suit progress

On this website, the following points apply. This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page. Use Privacy & Cookie Settings to manage saving or remove those local records. Local statistics show started games, wins and the best move count recorded on this device.